Rebeccah Sharp
07-14-04, 12:59 PM
For an idea of how this game worked in prior years, see this post (http://www.net-benefits.net/showthread.php?s=&threadid=2358&highlight=balrog).
The immunity challenge will start at 6pm Wednesday.
Some idiot (:queen) has again awakened the balrog, and he has sent three of his giant scary spider friends, one to chase after each club.
As you and your club members attempt to escape the giant spider, you hit an intersection. It's every man/woman/freak for themselves, so I need to know which way you will turn.
By the schedule below, each player in each club starts at an intersection and must choose whether to go left or right. Players must communicate their move to me by PM or IM before the posted deadline. Those players who do not send such a message just stand at the intersection and die. (Players are permitted and even encouraged to announce their moves ahead of time, however once your choice has been submitted for any round it cannot be changed.) The entire game is played out within your club, there is no crossover on moves or threats, so keep that in mind in your planning.
All times are eastern standard time, please take note.
Move 1: 12 midnight Thu
Move 2: 8am Thu
Move 3: 12 noon Thu
Move 4: 12 midnight Fri
Move 5: 8am Fri
Move 6: 6pm Fri
Results will be given as close as possible to these deadlines but may not be exactly on time, such is life.
The spider will automatically kill all players remaining at the intersection as of the deadline for the move. In addition, the spider will move in the direction that the largest number of players moved in and will kill all those players.
If an equal number of players move in each direction, then a coin flip will determine which direction the spider moves to kill the players in that direction.
If all players move in the same direction, then the spider is confused for that round and they all survive to the next move.
The last player surviving wins immunity.
If there is more than one player surviving after Move 6, no one in that club wins immunity.
If there are no players surviving (i.e. all remaining players stayed at an intersection and were killed), then no one in that club wins immunity.
The immunity challenge will start at 6pm Wednesday.
Some idiot (:queen) has again awakened the balrog, and he has sent three of his giant scary spider friends, one to chase after each club.
As you and your club members attempt to escape the giant spider, you hit an intersection. It's every man/woman/freak for themselves, so I need to know which way you will turn.
By the schedule below, each player in each club starts at an intersection and must choose whether to go left or right. Players must communicate their move to me by PM or IM before the posted deadline. Those players who do not send such a message just stand at the intersection and die. (Players are permitted and even encouraged to announce their moves ahead of time, however once your choice has been submitted for any round it cannot be changed.) The entire game is played out within your club, there is no crossover on moves or threats, so keep that in mind in your planning.
All times are eastern standard time, please take note.
Move 1: 12 midnight Thu
Move 2: 8am Thu
Move 3: 12 noon Thu
Move 4: 12 midnight Fri
Move 5: 8am Fri
Move 6: 6pm Fri
Results will be given as close as possible to these deadlines but may not be exactly on time, such is life.
The spider will automatically kill all players remaining at the intersection as of the deadline for the move. In addition, the spider will move in the direction that the largest number of players moved in and will kill all those players.
If an equal number of players move in each direction, then a coin flip will determine which direction the spider moves to kill the players in that direction.
If all players move in the same direction, then the spider is confused for that round and they all survive to the next move.
The last player surviving wins immunity.
If there is more than one player surviving after Move 6, no one in that club wins immunity.
If there are no players surviving (i.e. all remaining players stayed at an intersection and were killed), then no one in that club wins immunity.